![]() It may take a few tries, but by now you should be pretty familiar with the levels to be able to beat the challenge. Move very slow, throw anything (even your gun) at incoming bullets to avoid getting hit. Additionally, punches are weakened and enemies are not stunned as long as usual. In HARD MODE, time runs faster and enemy bullets fly faster. Last time to relax before the hard challenges.įrom here, challenges get progressively harder. This challenge is much like normal mode, just a bit easier. ![]() This challenge has only 18 levels and these are the levels that normally do not have Hotswitch enabled. Spawn locations are predictable to a high degree so use this to your advantage. Move really slowly and try to anticipate your enemies moves. There are no guns, melee weapons, no objects throw. Make heavy use of anything you can throw at enemies. Throwable objects kill instantly but you can't shoot guns and your melee attacks are weakend (5 instead of 3 hits to kill). You can also use the "Matrix move" to avoid getting hit in situations that seem impossible to escape. Use the time freeze to plan your next move. Tim stands completely still when you don't move, but you can only shoot once from each gun and enemy bullets fly faster. Try to conserve Hotswitch to warp out of tricky situations and make heavy use of anything you can throw at enemies.Īnd yes, you can shoot at an enemy, warp into him before the bullet hits him and be killed by your own bullet. The catch is, that there are no weapons for you to use, though you can still pick up objects and throw them at enemies. In this challenge, Hotswitch is available in all levels and your melee attacks kill instantly. Hotswitch needs to recharge after you use it so move around until you see HOTSWITCH AVAILABLE to use it again. You can still use guns and shoot enemies. Melee attacks kill instantly but all melee weapons and throwables are not usable. Try cutting incoming bullets if you are about to die (this will also earn you the So it is possible! achievement). This will make time advance, so the enemies will come to you and you can cut them down one by one the second they turn the corner. You can also hide behind a corner and run against the wall. The key is to move slowly and take your time. You can't pick up objects and you can't throw anything except your Katana, which you can pick up again if it was not destroyed by a bullet. You move faster, but you only have a Katana. Below you will find a list of all challenges and tips on how to beat them. Despite the achievement name, it's not really a herculean task. You need to complete all levels of a single challenge to unlock the next one. You can access them through the main menu. Get back to the system after being expelled.Ĭhallenges are unlocked once you beat the Story and each feature between 18 and 25 levels from the Story mode with different modifiers, sometimes making it easier, sometimes making it harder. Achievements are not really hard to get and you can play the game in very small chunks, thanks to the compact levels. Superhot is a fun game that will keep you entertained and challenge you for a good few hours. You also unlock endless mode, where you have to kill 150 enemies per arena and 1987 enemies in total.įinally you can mob up the collectibles and any achievements you may have missed. Once you finished the Story, your main task is to beat all 13 challenges. I don't recommend picking up the collectibles on your first playthrough since they are extremely distracting and placed out of your way, so you will need to use a video guide to find them. Play through the Story mode to familiarize yourself with the game and learn the levels. ![]() Time moves only when you move, so you need to think before you shoot (literally) to complete all of it's puzzle-like levels.Ĭurrently, the Bored achievement is unobtainable and the maximum you can get is 990:gsicon. Welcome to Superhot, the 2016 Slowmotion-Shooter, developed by an independent team backed by a kickstarter campaign. Unobtainable/glitched achievements: Bored Does difficulty affect achievements: No Missable achievements: None, since there is chapter select Minimum number of playthroughs needed: 14+ Approximate amount of time to 1000:gsicon:: 20 hours
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |